Gameplay from a PixelMysticInk mobile title

Android & iOS Game Studio · Carlton, Melbourne

We build mobile games players finish and friends download.

PixelMysticInk is a small Carlton studio shipping native Android and iOS titles — from first prototype to launch day and every live-ops season after.

+61 3 8376 2419

What we stand for

A studio built around the player and the ship date.

We are eight designers, engineers and artists working out of a single room on Lygon Street. We take on four to five titles a year so every build gets real attention — no offshore hand-offs, no template engines, no surprises at submission.

  • Player-first design

    Every mechanic is playtested with real users before a single art pass. We tune for retention, not vanity metrics.

  • Ships on time

    Milestones are fixed at kickoff and tracked weekly. In eleven years we have never missed a store submission window.

  • You own the IP

    Source, art files and store listings are yours from day one. No revenue lock-ins and no perpetual licence fees.

  • 60fps everywhere

    We profile on real mid-range Android and older iPhones, not just the latest flagship, so the game feels smooth for everyone.

Services

Five ways we take your game further.

Fixed-scope quotes, weekly builds you can play, and pricing in Australian dollars with no hidden platform mark-ups.

01

Full Game Development

Concept, prototype, production and store launch as one team. Native builds for Android and iOS, shared codebase, weekly playable builds.

4–9 month builds · from A$48,000

02

Live Ops & Content

Seasonal events, balance patches, battle passes and content drops that keep your players coming back after launch week.

Monthly retainer · from A$3,200/mo

03

Game Art & Animation

Pixel and hand-painted 2D asset packs, character rigs, VFX and full UI kits delivered in engine-ready formats.

Per project · from A$6,500

04

Porting & Optimisation

Bring an existing title to a new platform and lock it to a steady 60fps, including memory, battery and store-size tuning.

3–6 week turnaround · from A$12,000

05

Publishing & ASO

Store setup, screenshots, keyword and icon testing, and a soft-launch plan across Australia and New Zealand before you scale.

Launch package · from A$4,800

Selected work

From grey-box to gold master.

Drag the handle to compare an early prototype screen against the shipped build of "Lantern Run", our top-charting endless runner.

Shipped build of Lantern RunShipped
Early prototype of Lantern RunPrototype

Lantern Run · endless runner · 1.2M downloads on Android & iOS

Reviews

Studios and founders we have shipped with.

A few words from the people who trusted us with their titles.

They took our messy prototype and shipped a polished iOS build in five months. Day-one crash rate was under 0.2%. We could not have asked for a smoother launch.

Sarah M., Fitzroy VIC

Sarah M.

Fitzroy VIC · March 2025

The live-ops team runs our monthly events like clockwork. Retention at day 30 climbed from 9% to 17% after their reward-loop rework. Genuinely great partners.

Daniel K., South Yarra VIC

Daniel K.

South Yarra VIC · January 2025

We needed our Unity title ported to Android at 60fps on cheaper devices. They hit the frame budget and shaved 40MB off the install. Fast, clear and honest.

Priya R., Docklands VIC

Priya R.

Docklands VIC · November 2024

The art team nailed our hand-painted style on the first pass. Character rigs arrived clean and the whole UI kit dropped straight into engine. Rare to find that.

Tom H., Brunswick VIC

Tom H.

Brunswick VIC · September 2024

Questions

Everything you might ask before kickoff.

Still unsure about something? Call the studio or send a brief and we will answer within one business day.

Yes. Every title we develop ships natively to both the Google Play Store and the Apple App Store from a shared codebase. We test on a rack of real mid-range Android phones and older iPhones so performance holds up beyond flagship devices.

Full game development starts at A$48,000 and depends on scope, art style and live-service needs. After a short discovery call we send a fixed-scope quote in Australian dollars so there are no surprises at invoice time.

Most builds take four to nine months from kickoff to launch. Smaller ports and prototypes can be ready in three to six weeks. We lock milestones at the start and share a playable build every week.

You do — completely. Source code, art files, store listings and analytics accounts are handed over at the end of the project. We never take a revenue share or hold your IP behind a licence.

Absolutely. We take on porting, performance optimisation, live-ops and art top-ups for games already in production or on the stores. Send us your current build and we will scope the work.

Our studio is at 59A Lygon Street in Carlton, a short walk from Melbourne CBD. You are welcome to visit for kickoff and review sessions, Monday to Friday between 9:00 and 18:00 AEST.

Contact

Tell us about your game.

Send a brief and we will reply within one business day, or call the studio during opening hours to talk it through.